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Platinum Review – Prince of Persia: The Sands of Time (PS3)

Prince of Persia: The Sands of Time is my absolute favorite game from the sixth-generation of consoles, even over the magnificent Eternal Darkness. I fell in love with this on the GameCube back in 2003, and I’ve tried to re-play it in every incarnation it has appeared in, including as an original Xbox game through backwards compatibility on the Xbox 360. (Sadly, it was borderline unplayable.) Fortunately, the good folks at Ubisoft commissioned a well-made, high-definition port to the PlayStation 3 that ran extremely well. The only drawback was that all the cutscenes were still in 4:3 standard definition, a relic of an earlier age in television. Indeed, this irony is not lost on me because I remember thinking that the cutscenes used to look much better than the game itself, but now the reverse is true.

Best Trophy: Prince of Sand (Gold) — you receive this trophy automatically for simply beating the game, but given how great this title is, and how endearing the characters and the voice acting all is, the very privilege of playing it again made this my favorite trophy to earn of them all.

Worst Trophy: Sands of Time (Silver) — sadly, the eponymous trophy is a bit of a nuisance. It requires you to play the game for more than ten hours; but, due to my experience with the title, I could easily beat it in five hours. Thankfully, this timer is cumulative across multiple playthroughs, which is required for other trophies anyway.  It all worked out in the end.

Special Mention Trophy: Secret of Agrabah (Gold) — I mention this trophy because I remembered where each of the ten hidden locations were without the aid of a guide. (Shows you how much I’ve played this game.) Well, all except one of them. Had I not needed another reason to replay the game for other trophies, I would have been furious at missing this one location.

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Written by Michael

19 June 2015 at 10:50 pm

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